Author: Team Spyra
Jul 28, 2017

Weighty questions

Anyone remember that Super Soaker with the extra tank on the back?

If you are thinking now, “umm, do they mean the Larami Super Soaker SS 300 with the rocketpack tank on the back, or the Super Soaker CPS 3000 with the insane 8-liter backpack?*” then you are, indeed, a big nerd. Second, and more importantly, you might have enough experience to shed some light on a debate we are having at Spyra Headquarters.

Which is: what is the ideal solution to the tank weight vs. refilling dilemma?

Weight is going to be an issue with this tactic.

We are actually divided on the issue. Here is how the discussion usually goes.

The water gun weight versus tank capacity dilemma

  • Sebastian: “I like the Spyra One to be a piece of sports equipment. We should make it as light as possible so you can run around. If you want to refill, run back to the base and refill before the others get you!”
  • Rike: “Actually, I really like the powerful feel of a heavy water gun with a big tank. And who wants to run around much in the heat of summer anyways?”
  • Data: “Beep beep.” [Look at the nice part I just finished printing.]
  • The Doktor: “You know, actually the total amount of water is not as important as the number of shots you can give off from a tank of a certain volume, which is calculated by dividing the total amount of water by the…”
  • Markus: “…can’t we just develop a cool system to refill the tank faster so we have a light water gun and don’t spend too much time at the water source?”
  • Rike: “Why don’t we ask people what they prefer?”
  • Sebastian: “Aha! Make it so!”
  • Rike: [is typing this blog post now]

What is your opinion?

Has the weight of your water gun’s tank ever bothered you during your match, or was recharging the bigger pain in a water fight? What would be your ideal solution? *In case you are curious, check out those beasts here and here on


Comments 4

  1. Never played a propper waterfight game, but my preference is to have more capacity than my opponents. Like carrying a second waterpistol. When the big soaker was empty I switched to the smaller one while I hunted more water.
    What about adding a port at the front that can hook up to a hose, and the hose connects to whatever reserve the player wants? A camelback might be great for that as they are not too heavy but can carry a fair bit.

    1. Post

      Hi Drew, connecting a hose… feels a bit like cheating?! 😀

      I guess it all depends on the game you want to play. More than a year after we originally asked this question, we have decided for a game where you are purposely forced to be strategic about your 25 water bullets. But your display helps to play strategically and the pump helps to reduce downtime to refill and repressurize to a minimum. Like a video shooter game. It’s fun, knowing that there are (and will be!) other ways to water fight, too! 🙂

      Best, Rike from Team Spyra

  2. Everyone has a different priority list. For the first run of product, what you have is spot on. With that said though, you’ll probably use the feedback after your launch, not to beat on the original but to know what people want when you make that Spyra Two. I’d predict it will very likely be some heavy weight gun of course because this will satisfy the light weight audience.

    Now, in my opinion, the best thing you have going for you is the laminar flow. It tricky to get that right but its what makes the range possible and the “tagging” clear. I’m sure you’ve done an insane amount of testing with nozzle diameters and outputs to figure out the exact amount of water to get the ideal shot size and stability. The most important thing for me BY FAR is quality range which you guys have nailed.

    The most concerning point is that 14 second refill. Sure, this is comparable to an experienced player using a traditional water gun (unless they were using a Stream Machine) but its still everyone comes flying in for the kill when they see you vulnerable with the reload. That’s when I always die. I understand there are limitations (both physically and fiscally) for something faster since its pumping, filtering, and pressurizing all at the same time. So frankly this isn’t a weakness really, it just the least improved compared with the other things you’ve accomplished.

    Good luck.

    1. Post

      Hi Geoffrey,

      thanks for your elaborate comment! I can see the expert writing. 🙂

      What we cannot wait to see though is actual water fighting with experienced water fighters like you. From the few fights we have been doing, we already learned that people quickly adapt to the specifics of the Spyra One. Of course, that only really works if everyone involved has a Spyra One to play with. Otherwise, the features do not really play out as well, and it just is some “different” fun, but actual gameplay is hard to develop.

      Your comments are duly noted. Let’s see what we can do for Spyra Two… To be continued!!

      Rike from Team Spyra

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